-- Hydramancer - Wizard --
Gear
HeadTyphon's Frons
(Typhon's Veil Set Piece)
Typhon's Veil Set
(2) Double the duration of Hydras and increase the number of heads on multi-headed Hydras by two.
(4) Damage taken is reduced by 8% for each Hydra head alive. Each time you take damage, a head dies.
A head cannot die more than once every 2 seconds.
(6) Hydras deal 2000% increased damage for each Hydra head alive.
ShouldersTyphon's Tibia
(Typhon's Veil Set Piece)
TorsoTyphon's Thorax
(Typhon's Veil Set Piece)
LegsTyphon's Abdomen
(Typhon's Veil Set Piece)
FeetTyphon's Tarsus
(Typhon's Veil Set Piece)
HandsTasker and TheoIncrease attack speed of your pets by 45%.
WaistHergbrash's BindingReduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 50–65%.
WristsNemesis BracersShrines will spawn an enemy champion.
Weapons
WeaponDeathwish
[1h Sword]
While channeling Arcane Torrent, Disintegrate, or Ray of Frost for at least 1 second, all damage is increased b 310%
Off-handWinter Flurry
[Source]
Enemies killed by Cold damage have a 25% chance to release a Frost Nova.
Hydra deals 125-150% increased damage to enemies in a Blizzard.
Jewelry
AmuletThe Traveler's Pledge
(Endless Walk Set Piece)
Endless Walk Set
(2) While moving, damage taken is reduced by up to 50%.
While standing still, damage dealt is increased by up to 100%.
Ring #1The Compass Rose
(Endless Walk Set Piece)
Ring #2Convention Of ElementsGain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
Kanai's Cube
WeaponSerpent's Sparker
[1h Wand]
You may have one extra Hydra active at a time, and Hydra deals 250-300% increased damage.
ArmorThe Magistrate
[Wizard Hat]
Hydra periodically casts Frost Nova and deals 250-300% increased damage. This Frost Nova DOES benefit from any enhancements of a regular Frost Nova spell.
JewelryRing of Royal Grandeur
[Ring]
Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
Gems
Amulet GemTaegukPrimary: Gain (2.00+Rank*0.04)% increased damage for 1.5 seconds when you spend resource on a channeled skill. This effect stacks up to 10 times.
Secondary: Gain 2.0% increased Armor for every stack. (Requires Rank 25)
Ring #1 GemEnforcerPrimary: Increase the damage of your pets by (15.00+Rank*0.3)%.
Secondary: Your pets take 90% less damage. (Requires Rank 25)
Ring #2 GemBane of the TrappedPrimary: Increase damage against enemies under the effects of control-impairing effects by (15.00+Rank*0.3)%.
Secondary: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
Helm GemFlawless Royal Amethyst+23% Life
Weapon GemFlawless Royal EmeraldCritical Hit Damage Increased by 130.0%
Other OffenseFlawless Royal Topaz+280 Intelligence
Other DefenseFlawless Royal Amethyst+280 Vitality
Active Skills - Runes
ASkill: Teleport
Rune: Wormhole
Teleport: [Defensive]
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.
---
Wormhole: After casting Teleport, there is a 3 second delay before the cooldown begins, allowing the Wizard to Teleport again one more time. Total cooldown of 11 seconds does not change. The hard limit of one extra Teleport cast per Wormhole delay allows a total of 100 yards covered in a single cooldown.
RTSkill: Ray of Frost
Rune: Numb
Ray of Frost: [Secondary]
Cost: 16 Arcane Power
Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 430% weapon damage as Cold and Slows their movement by 60% for 3 seconds.
Ray of Frost damage is increased by 405% weapon damage every second, up to a maximum total of 1240% weapon damage as Cold.
---
Numb: Slowdown increased to 80%, adds 10% chance on hit to Freeze affected enemies for 1 second.
XSkill: Hydra
Rune: Lightning Hydra
Hydra: [Force]
Cost: 15 Arcane Power
Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 165% weapon damage as Fire.
Only one Hydra may be active at a time.
---
Lightning Hydra: Damage increased to 255%, damage type changes to Lightning, and target is hit instantly, being unable to dodge the attack.
YSkill: Magic Weapon
Rune: Force Weapon
Magic Weapon: [Conjuration]
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.
Requires Weapon
---
Force Weapon: Increases the damage bonus of Magic Weapon to 20% (unlocked at level 35).
BSkill: Blizzard
Rune: Apocalypse
Blizzard: [Force]
Cost: 40 Arcane Power
Call down shards of ice that deal 1075% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack.
---
Apocalypse: Damage type changes to Fire, and the radius of the storm increases to 30 yards. In return, no longer chills enemies.
RBSkill: Familiar
Rune: Sparkflint
Familiar: [Conjuration]
Cost: 20 Arcane Power
Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.
---
Sparkflint: Changes damage type to Fire, and increases total damage done by the Wizard by 10%. This bonus is not multiplicative to other damage modifiers.
Passive Skills
IUnstable AnomalyReceiving fatal damage prevents the Wizard from dying, instead granting an absorb shield for 400% of maximum Life for 3 seconds, and releasing a shockwave that knocks enemies back and stuns them for 3 seconds. Once triggered, Unstable Anomaly is disabled for 60 seconds.
IIElemental ExposureAll damaging attacks that use either Arcane, Cold, Fire or Lightning damage (including Elemental Damage from the weapon) cause the victim to take 5% additional damage from all attacks for 5 seconds. This effect stacks, one separate stack for each damage type, up to 20% total if all four damage types are used on the same target.
IIIBlurAll damage taken is reduced by 17% (effective Toughness increases by 20%).
IVGlass CannonAll damage dealt is increased by 15%, but the Wizard suffers a 10% penalty to his/her Armor and all resistances.
Options
WeaponFragment of Destiny
[1h Wand]
Your Signature Spells attack 50% faster and deal triple damage. You gain a Spectral buff whenever you land an attack with a Signature Spell. Hydras deal 25-30% increased damage for each Spectral stack. Max 10 stacks.
Off-handLight of Grace
[Source]
Ray of Frost now pierces