-- Firebird - Wizard -- | ||
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Gear | ||
Head | Firebird Plume | (2) Disintegrate Ignites enemies, causing them to take 3000% weapon damage per second until they die. When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown. (4) Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times. You gain 80% damage reduction while maintaining Combustion stacks. (6) You gain 2000% increased damage while Ignite is applied to a target. Hitting an Ignited enemy with a non-channeling fire spell deals Ignite damage multiplied by Combustion stacks. |
Shoulders | Firebird's Pinions | |
Torso | Firebird's Breast | |
Legs | Firebird's Down | |
Feet | Firebird's Tarsi | |
Hands | Magefist | Fire skills deal 19% increased damage. [15 - 20]% |
Waist | The Shame of Delsere | Your Signature Spells attack 50% faster and restore 9 Arcane Power. [9 - 12] |
Wrists | Ashnagarr's Blood Bracer | Increases the potency of your shields by 85%. |
Weapons | ||
Weapon | Fragment of Destiny [1h Wand] | Your Signature Spells attack 50% faster and deal triple damage. You gain a Spectral buff whenever you land an attack with a Signature Spell. Hydras deal 20% increased damage for each Spectral stack. Max 10 stacks. [20 - 30]% |
Off-hand | Orb of Infinite Death [Source] | Each time you hit an enemy with Explosive Blast your damage is increased by 10% and your damage reduction is increased by 20% for 6 seconds. This effect can stack up to 4 times. [8 - 10]% |
Jewelry | ||
Amulet | Squirt's Necklace | While not taking damage, damage dealt is increased by up to 100% and damage taken is increased by up to 50%. |
Ring #1 | Focus | (2) When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds. (2) When you hit with a resource-spending attack, deal 50% increased damage for 5 seconds. |
Ring #2 | Restraint | |
Kanai's Cube | ||
Weapon | The Furnace [Two-Handed Mace] | Increases damage against elites by 40%. [40 - 50]% |
Armor | Aquila Cuirass [Chest] | While above 94% primary resource, all damage taken is reduced by 50%. [90 - 95]% |
Jewelry | Ring of Royal Grandeur [Ring] | Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). |
Gems | ||
Amulet Gem | Bane of the Trapped | Primary: Increase damage against enemies under the effects of control-impairing effects by (15.00+Rank*0.3)%. Secondary: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25) |
Ring #1 Gem | Gogok of Swiftness | Primary: Gain Swiftness with every attack, increasing your Attack Speed by 1% and Dodge by (0.50+Rank*0.01)% for 4 seconds. This effect stacks up to 15 times. Secondary: Gain 1% Cooldown Reduction per stack of Swiftness. (Requires Rank 25) |
Ring #2 Gem | Bane of the Stricken | Primary: Each attack you make against an enemy increases the damage it takes from your attacks by (0.80+Rank*0.01)%. Secondary: Gain 25% increased damage against bosses and Rift Guardians. (Requires Rank 25) |
Helm Gem | Flawless Royal Amethyst | +23% Life |
Weapon Gem | Flawless Royal Emerald | Critical Hit Damage Increased by 130.0% |
Other Offense | Flawless Royal Topaz | +280 Intelligence |
Other Defense | Flawless Royal Amethyst | +280 Vitality |
Active Skills - Runes | ||
A | Skill: Spectral Blade Rune: Flame Blades | Spectral Blade: [Primary] This is a Signature spell. Signature spells are free to cast. Summon a spectral blade that strikes all enemies up to 15 yards in front of you for 168% weapon damage as Arcane. --- Flame Blades: Damage type turns to Fire. Each enemy hit also increases damage of Fire spells by 1% for 5 seconds, stacking up to 30 times, but not renewed. |
RT | Skill: Disintegrate Rune: Chaos Nexus | Disintegrate: [Secondary] Cost: 18 Arcane Power Channel a beam of pure energy, dealing 390% weapon damage as Arcane. Disintegrate damage is increased by 250% weapon damage every second, up to a maximum total of 890% weapon damage as Arcane. --- Chaos Nexus: In addition to the beam, blasts all enemies within 15 yards of the Wizard for 115% damage as Arcane per tick. |
X | Skill: Explosive Blast Rune: Chain Reaction | Explosive Blast: [Mastery] Cost: 20 Arcane Power Cooldown: 6 seconds Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards. --- Chain Reaction: Damage type changes to Fire, damage decreases to 520%, but releases 3 explosions with 0.35 seconds interval. Proc Coefficient of each blast is also reduced three times. |
Y | Skill: Magic Weapon Rune: Deflection | Magic Weapon: [Conjuration] Cost: 25 Arcane Power Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes. Requires Weapon --- Deflection: On each attack, gain a protective shield for 3 seconds that absorbs unsaved damage equal to 4% of maximum Life. The effect stacks up to 5 times (internal cooldown depends on attack speed), but is not renewed (unlocked at level 55). |
B | Skill: Black Hole Rune: Spellsteal | Black Hole: [Mastery] Cost: 20 Arcane Power Cooldown: 12 seconds Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards. --- Spellsteal: Enemies hit by Black Hole deal 10% reduced damage for 5 seconds. Each different enemy hit by Black Hole grants the Wizard 3% increased damage for 5 seconds. The second effect stacks infinitely, but a new cast overrides the already acquired stacks. Both effects last 10 seconds on consoles. |
RB | Skill: Teleport Rune: Safe Passage | Teleport: [Defensive] Cooldown: 11 seconds Teleport through the ether to the selected location up to 50 yards away. --- Safe Passage: For 5 seconds after casting Teleport, the Wizard will take 25% less damage from all sources. |
Passive Skills | ||
I | Audacity | All damage done to enemies within 15 yards of the Wizard increases by 30%. |
II | Elemental Exposure | All damaging attacks that use either Arcane, Cold, Fire or Lightning damage (including Elemental Damage from the weapon) cause the victim to take 5% additional damage from all attacks for 5 seconds. This effect stacks, one separate stack for each damage type, up to 20% total if all four damage types are used on the same target. |
III | Galvanizing Ward | As long as no damage has been taken the Wizard in 5 seconds, they gain a shield that can absorb unsaved damage. This shield is refreshed as soon as the Wizard manages another 5 seconds without taking any damage. The amount of damage absorbed equals 60% of maximum Life. |
IV | Unwavering Will | If the Wizard stands still for 1.5 seconds, he/she gains 10% increased damage, and 20% increased Armor and all resistances. The effect fades upon moving. |