-- Firebird - Wizard --
Gear
HeadFirebird Plume(2) Disintegrate Ignites enemies, causing them to take 3000% weapon damage per second until they die. When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
(4) Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times. You gain 80% damage reduction while maintaining Combustion stacks.
(6) You gain 2000% increased damage while Ignite is applied to a target. Hitting an Ignited enemy with a non-channeling fire spell deals Ignite damage multiplied by Combustion stacks.
ShouldersFirebird's Pinions
TorsoFirebird's Breast
LegsFirebird's Down
FeetFirebird's Tarsi
HandsMagefistFire skills deal 19% increased damage. [15 - 20]%
WaistThe Shame of DelsereYour Signature Spells attack 50% faster and restore 9 Arcane Power. [9 - 12]
WristsAshnagarr's Blood BracerIncreases the potency of your shields by 85%.
Weapons
WeaponFragment of Destiny
[1h Wand]
Your Signature Spells attack 50% faster and deal triple damage. You gain a Spectral buff whenever you land an attack with a Signature Spell. Hydras deal 20% increased damage for each Spectral stack. Max 10 stacks. [20 - 30]%
Off-handOrb of Infinite Death
[Source]
Each time you hit an enemy with Explosive Blast your damage is increased by 10% and your damage reduction is increased by 20% for 6 seconds. This effect can stack up to 4 times. [8 - 10]%
Jewelry
AmuletSquirt's NecklaceWhile not taking damage, damage dealt is increased by up to 100% and damage taken is increased by up to 50%.
Ring #1Focus(2) When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
(2) When you hit with a resource-spending attack, deal 50% increased damage for 5 seconds.
Ring #2Restraint
Kanai's Cube
WeaponThe Furnace [Two-Handed Mace]Increases damage against elites by 40%. [40 - 50]%
ArmorAquila Cuirass [Chest]While above 94% primary resource, all damage taken is reduced by 50%. [90 - 95]%
JewelryRing of Royal Grandeur [Ring]Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
Gems
Amulet GemBane of the TrappedPrimary: Increase damage against enemies under the effects of control-impairing effects by (15.00+Rank*0.3)%.
Secondary: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
Ring #1 GemGogok of SwiftnessPrimary: Gain Swiftness with every attack, increasing your Attack Speed by 1% and Dodge by (0.50+Rank*0.01)% for 4 seconds. This effect stacks up to 15 times.
Secondary: Gain 1% Cooldown Reduction per stack of Swiftness. (Requires Rank 25)
Ring #2 GemBane of the StrickenPrimary: Each attack you make against an enemy increases the damage it takes from your attacks by (0.80+Rank*0.01)%.
Secondary: Gain 25% increased damage against bosses and Rift Guardians. (Requires Rank 25)
Helm GemFlawless Royal Amethyst+23% Life
Weapon GemFlawless Royal EmeraldCritical Hit Damage Increased by 130.0%
Other OffenseFlawless Royal Topaz+280 Intelligence
Other DefenseFlawless Royal Amethyst+280 Vitality
Active Skills - Runes
ASkill: Spectral Blade
Rune: Flame Blades
Spectral Blade: [Primary]
This is a Signature spell. Signature spells are free to cast.
Summon a spectral blade that strikes all enemies up to 15 yards in front of you for 168% weapon damage as Arcane.
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Flame Blades: Damage type turns to Fire. Each enemy hit also increases damage of Fire spells by 1% for 5 seconds, stacking up to 30 times, but not renewed.
RTSkill: Disintegrate
Rune: Chaos Nexus
Disintegrate: [Secondary]
Cost: 18 Arcane Power
Channel a beam of pure energy, dealing 390% weapon damage as Arcane.
Disintegrate damage is increased by 250% weapon damage every second, up to a maximum total of 890% weapon damage as Arcane.
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Chaos Nexus: In addition to the beam, blasts all enemies within 15 yards of the Wizard for 115% damage as Arcane per tick.
XSkill: Explosive Blast
Rune: Chain Reaction
Explosive Blast: [Mastery]
Cost: 20 Arcane Power
Cooldown: 6 seconds
Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards.
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Chain Reaction: Damage type changes to Fire, damage decreases to 520%, but releases 3 explosions with 0.35 seconds interval. Proc Coefficient of each blast is also reduced three times.
YSkill: Magic Weapon
Rune: Deflection
Magic Weapon: [Conjuration]
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.
Requires Weapon
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Deflection: On each attack, gain a protective shield for 3 seconds that absorbs unsaved damage equal to 4% of maximum Life. The effect stacks up to 5 times (internal cooldown depends on attack speed), but is not renewed (unlocked at level 55).
BSkill: Black Hole
Rune: Spellsteal
Black Hole: [Mastery]
Cost: 20 Arcane Power
Cooldown: 12 seconds
Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.
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Spellsteal: Enemies hit by Black Hole deal 10% reduced damage for 5 seconds. Each different enemy hit by Black Hole grants the Wizard 3% increased damage for 5 seconds. The second effect stacks infinitely, but a new cast overrides the already acquired stacks. Both effects last 10 seconds on consoles.
RBSkill: Teleport
Rune: Safe Passage
Teleport: [Defensive]
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.
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Safe Passage: For 5 seconds after casting Teleport, the Wizard will take 25% less damage from all sources.
Passive Skills
IAudacityAll damage done to enemies within 15 yards of the Wizard increases by 30%.
IIElemental ExposureAll damaging attacks that use either Arcane, Cold, Fire or Lightning damage (including Elemental Damage from the weapon) cause the victim to take 5% additional damage from all attacks for 5 seconds. This effect stacks, one separate stack for each damage type, up to 20% total if all four damage types are used on the same target.
IIIGalvanizing WardAs long as no damage has been taken the Wizard in 5 seconds, they gain a shield that can absorb unsaved damage. This shield is refreshed as soon as the Wizard manages another 5 seconds without taking any damage. The amount of damage absorbed equals 60% of maximum Life.
IVUnwavering WillIf the Wizard stands still for 1.5 seconds, he/she gains 10% increased damage, and 20% increased Armor and all resistances. The effect fades upon moving.