-- Corpse Lance - Necromancer -- | ||
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Gear | ||
Head | Pestilence Mask (Pestilence Master's Shroud Set Piece) | (2) Each corpse you consume fires a Corpse Lance at a nearby enemy. (4) Each enemy you hit with Bone Spear, Corpse Lance and Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds. (6) Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 3300%. |
Hands | Pestilence Gloves (Pestilence Master's Shroud Set Piece) | |
Torso | Pestilence Robe (Pestilence Master's Shroud Set Piece) | |
Legs | Pestilence Incantations (Pestilence Master's Shroud Set Piece) | |
Feet | Pestilence Battle Boots (Pestilence Master's Shroud Set Piece) | |
Shoulders | Corpsewhisper Pauldrons | Corpse Lance damage is increased by 29% for 3 seconds when you consume a corpse. Max 20 stacks. |
Waist | Dayntee's Binding | You gain an additional 45% damage reduction when there is an enemy afflicted by any of your curses. |
Wrists | Gelmindor's Marrow Guards | Bone Spears cast from Simulacrums deal 300-400% increased damage. |
Weapons | ||
Weapon | Jesseth Skullscythe (Jesseth Arms Set Piece) [1h Scythe] | (2) When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target. While your skeletons are commanded to attack a target, you deal 400% increased damage. |
Off-hand | Jesseth Skullshield (Jesseth Arms Set Piece) [Shield] | |
Jewelry | ||
Amulet | Haunted Visions | Simulacrum now drains 1% of your maximum life every second and lasts forever. They can now duplicate Grim Scythe instead of Skeletal Mage. |
Ring #1 | Circle of Nailuj's Evol | Raises an additional Skeletal Mage with each cast and they last an additional 2–4 seconds. |
Ring #2 | Stone of Jordan | Each of Elemental Damage bonus is equal to the highest static Elemental bonus to skill. |
Kanai's Cube | ||
Weapon | Funerary Pick [2h Scythe] | Siphon Blood drains blood from 2 aditional targets |
Armor | Tasker and Theo [Gloves] | Increase attack speed of your pets by 45%. |
Jewelry | Ring of Royal Grandeur [Ring] | Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). |
Gems | ||
Amulet Gem | Enforcer | Primary: Increase the damage of your pets by (15.00+Rank*0.3)%. Secondary: Your pets take 90% less damage. (Requires Rank 25) |
Ring #1 Gem | Simplicity's Strength | Primary: Increase the damage of primary skills by (25.00+Rank*0.5)%. Secondary: Primary skills heal you for 4% of maximum Life on hit. (Requires Rank 25) |
Ring #2 Gem | Boyarsky's Chip | Primary: Adds (16000+Rank*800) Thorns. Secondary: Taunt the first enemy hit by your Primary skills for 2 seconds. (Requires Rank 25) |
Helm Gem | Flawless Royal Amethyst | +23% Life |
Weapon Gem | Flawless Royal Emerald | Critical Hit Damage Increased by 130.0% |
Other Offense | Flawless Royal Topaz | +280 Intelligence |
Other Defense | Flawless Royal Amethyst | +280 Vitality |
Active Skills - Runes | ||
A | Skill: Bone Spear Rune: Shatter | Bone Spear: [Secondary] Cost: 20 Essence Summon a piercing projectile that causes 500% weapon damage as Physical to all enemies it passes through. --- Shatter: Instead of piercing, the Spear now detonates on the first enemy hit, dealing 500% damage to all enemies within 15 yards. |
RT | Skill: Skeletal Mage Rune: Gift of Death | Skeletal Mage: [Secondary] Cost: 40 Essence Raise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds. --- Gift of Death: Risen Skeletal Mages leave a corpse behind when they die or expire. |
X | Skill: Corpse Lance Rune: Ricochet | Corpse Lance: [Corpses] Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage as Physical to the target. --- Ricochet: Damage type changes to Poison. Corpse Lance has a 20% chance to ricochet to one additional target with same damage. This effect may chain repeatedly, if chances roll right. Ricochet target must be different from the previous target hit. |
Y | Skill: Command Skeletons Rune: Dark Mending | Command Skeletons: [Reanimation] Cost: 50 Essence Active: Command your skeletal minions to attack the target and increase their damage against it by 50%. Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack. --- Dark Mending: Skeletal minions will heal the Necromancer for 0.5% of total Life per hit while being Commanded (i.e. as long as the skill is activated). |
B | Skill: Frailty Rune: Aura of Frailty | Frailty: [Curses] Cost: 10 Essence A crippling curse that kills enemies with less than 15% health. Lasts 30 seconds. --- Aura of Frailty: Curse is no longer targeted at an area, and instead becomes a passive aura that curses all enemies within 15 yards of the Necromancer. The range of this aura increases by 50% of effective gold pickup radius. |
RB | Skill: Simulacrum Rune: Cursed Form | Simulacrum: [Blood & Bone] Cost: 25% Health Cooldown: 120 seconds Create a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds. --- Cursed Form: While active, makes all Curse skills apply all three curses to each target, even if the Necromancer does not have the other two Curses on their skill set. This does not cause the skills to be cast; instead, any enemy affected by one Curse automatically receives the effect of the other two. |
Passive Skills | ||
I | Fueled by Death | Consuming a corpse increases the Necromancer's movement speed by 3% for 5 seconds. This effect can stack up to 10 times. |
II | Swift Harvesting | Increases the attack speed of Bone Spikes, Siphon Blood and Grim Scythe by 15%. |
III | Final Service | Upon taking lethal damage, instead of dying, renders the Necromancer immune to all damage for 4 seconds. Also for each active minion, if any, heals the Necromancer for 10% of maximum Life, up to full Life. This effect cannot occur more than once every 60 seconds. |
IV | Aberrant Animator | The Necromancer's minions gain 200% of their master's effective Thorns. |