-- Masquerade Bone Spear Necromancer - Necromancer --
Gear
Head Luxurious Bauta
(Masquerade of Burning Carnival Set Piece)
Masquerade of Burning Carnival Set
(2) Simulacrums no longer take damage, gains all runes, and its cooldown is refreshed when you die.
(4) While you have a Simulacrum, damage is reduced by 50%. Damage you take is split with your Simulacrums as well.
(6) Your Bone Spear deals 10,000% increased damage. Simulacrums gain triple this bonus.
Shoulders Glamorous Gigot
(Masquerade of Burning Carnival Set Piece)
Legs Elegant Pants
(Masquerade of Burning Carnival Set Piece)
Feet Extravagant Shoes
(Masquerade of Burning Carnival Set Piece)
Hands Lavishing Gloves
(Masquerade of Burning Carnival Set Piece)
Torso Requiem Cereplate Devour restores an additional 85% Essence and Life. In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds. [75 - 100]%
Waist Dayntee's Binding You gain an additional 45% damage reduction when there is an enemy afflicted by any of your curses. [40 - 50]%
Wrists Gelmindor's Marrow Guards Bone Spears cast from Simulacrums deal 342% increased damage. [300 - 400]%
Weapons
Weapon Scythe of the Cycle Your Secondary skills deal 379% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds. [350 - 400]%
Off-hand Lost Time Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 10% for 5 seconds. Maximum 5 stacks. [8 - 10]%
Jewelry
Amulet Haunted Visions Simulacrum now drains 1% of your maximum life every second and lasts forever. They can now duplicate Grim Scythe instead of Skeletal Mage. 1%
Ring #1 Convention Of Elements Gain 150200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
Ring #2 Krysbin's Sentence You deal 95% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect. [75 - 100]%
Kanai's Cube
Weapon Maltorius's Petrified Spike
[Two-Handed Scythe]
Bone Spear now costs 40 Essence and deals 646% increased damage. [550 - 700]%
Armor Steuart's Greaves
[Boots]
You gain 45% increased movement speed for 10 seconds after using Blood Rush. [40 - 50]%
Jewelry Ring of Royal Grandeur
[Ring]
Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
Gems
Amulet Gem Bane of the Powerful Primary: Gain 20% increased damage for (30.0+Rank*1) seconds after killing an elite pack.
Secondary: Gain 15% increased damage versus elites and take 15% reduced damage from elites. (Requires Rank 25)
Ring #1 Gem Bane of the Trapped Primary: Increase damage against enemies under the effects of control-impairing effects by (15.00+Rank*0.3)%.
Secondary: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
Ring #2 Gem Zei's Stone of Vengeance Primary: Damage you deal is increased by (4.00+Rank*0.08)% for every 10 yards between you and the enemy hit. Maximum (20.00+Rank*0.25)% increase at 50 yards.
Secondary: 20% chance on hit to Stun the enemy for 1 second. (Requires Rank 25)
Helm Gem Flawless Royal Amethyst +23% Life
Weapon Gem Flawless Royal Emerald Critical Hit Damage Increased by 130.0%
Other Offense Flawless Royal Topaz +280 Intelligence
Other Defense Flawless Royal Amethyst +280 Vitality
Active Skills - Runes
A Skill: Bone Spear
Rune: Shatter
Bone Spear: [Secondary]
Cost: 20 Essence
Summon a piercing projectile that causes 500% weapon damage as Physical to all enemies it passes through.
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Shatter: Instead of piercing, the Spear now detonates on the first enemy hit, dealing 500% damage to all enemies within 15 yards.
RT Skill: Frailty
Rune: Aura of Frailty
Frailty: [Curses]
Cost: 10 Essence
A crippling curse that kills enemies with less than 15% health. Lasts 30 seconds.
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Aura of Frailty: Curse is no longer targeted at an area, and instead becomes a passive aura that curses all enemies within 15 yards of the Necromancer. The range of this aura increases by 50% of effective gold pickup radius.
X Skill: Simulacrum
Rune: Cursed Form
Simulacrum: [Blood & Bone]
Cost: 25% Health
Cooldown: 120 seconds
Create a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds.
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Cursed Form: While active, makes all Curse skills apply all three curses to each target, even if the Necromancer does not have the other two Curses on their skill set. This does not cause the skills to be cast; instead, any enemy affected by one Curse automatically receives the effect of the other two.
Y Skill: Blood Rush
Rune: Metabolism
Blood Rush: [Blood & Bone]
Cost: 5% Health
Cooldown: 5 seconds
Shed your mortal flesh and reappear up to 50 yards away.
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Metabolism: Blood Rush now has 2 charges, but its Life cost is doubled.
B Skill: Devour
Rune: Devouring Aura
Devour: [Corpses]
Consume corpses within 60 yards to restore 10 Essence per corpse.
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Devouring Aura: The skill can no longer be cast, and instead becomes a passive aura that consumes all corpses within 15 yards of the Necromancer, restoring 11 Essence per corpse. The range of this effect is increased by 50% of effective gold pickup radius. The skill will show a faintly pulsing aura displaying the radius.
RB Skill: Bone Armor
Rune: Dislocation
Bone Armor: [Blood & Bone]
Cooldown: 10 seconds
Rip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.
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Dislocation: Damage type changes to Poison and enemies hit are also stunned for 2 seconds.
Passive Skills
I Stand Alone Increases Armor by 100%, reduced by 10% for each active minion.
II Final Service Upon taking lethal damage, instead of dying, renders the Necromancer immune to all damage for 4 seconds. Also for each active minion, if any, heals the Necromancer for 10% of maximum Life, up to full Life. This effect cannot occur more than once every 60 seconds.
III Fueled by Death Consuming a corpse increases the Necromancer's movement speed by 3% for 5 seconds. This effect can stack up to 10 times.
IV Dark Reaping While wielding a Scythe, regain 2% of maximum Essence and Life after each kill.
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