-- Sunwuko's - Tempest Rush - Monk --
Gear
HeadSunwuko's Crown
(Monkey King's Garb Set Piece)
(2) Your damage taken is reduced by 50% while Sweeping Wind is active.
(4) Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 1000% weapon damage for each stack of Sweeping Wind you have.
(6) Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 3000% increased damage.
TorsoSunwuko's Soul
(Monkey King's Garb Set Piece)
HandsSunwuko's Paws
(Monkey King's Garb Set Piece)
LegsSunwuko's Leggings
(Monkey King's Garb Set Piece)
FeetCaptain Crimson's Waders
(Captain Crimson's Trimmings Set Piece)
(2) Regenerates 6000 Life per Second; Reduces cooldown of all skills by 10.0%.
(3) +50 Resistance to All Elements; Reduces all resource costs by 10%.
WaistCaptain Crimson's Silk Girdle
(Captain Crimson's Trimmings Set Piece)
ShouldersMantle of ChannelingWhile channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20-25% increased damage and take 25% reduced damage.
WristsCesar's MementoEnemies take 300-400% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun.
Weapons
WeaponWon Khim LauHitting with Tempest Rush will activate Cyclone Strike, and both skills deal 500-600% increased damage.-
Off-handVengeful WindIncreases the maximum stack count of Sweeping Wind by 10 and increases the damag
Jewelry
AmuletSunwuko's Shines
(Monkey King's Garb Set Piece)
See "Monkey King's Garb Set" above
Ring #1Convection of ElementsGain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
Ring #2Obsidian Ring of the ZodiacReduces the remaining cooldown of one of the skills by 1 second when hitting with a resource-spending attack.
Kanai's Cube
WeaponBalance [2h Daibo]Tempest Rush deals 450-600% increased damage, and when it hits 3 or fewer enemies, it gains 100% Critical Hit Chance.
ArmorKyoshiro's Soul [Waist]Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies.
JewelryRing of Royal Grandeur [Ring]Reduces the number of items needed for set bonuses by 1 (to a minimum of 2)
Gems
Amulet GemBane of the TrappedPrimary: Increase damage against enemies under the effects of control-impairing effects by (15.00+Rank*0.3)%.
Secondary: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
Ring #1 GemBane of the StrickenPrimary: Each attack you make against an enemy increases the damage it takes from your attacks by (0.80+Rank*0.01)%.
Secondary: Gain 25% increased damage against bosses and Rift Guardians. (Requires Rank 25)
Ring #2 GemTaegukPrimary: Gain (2.00+Rank*0.04)% increased damage for 1.5 seconds when you spend resource on a channeled skill. This effect stacks up to 10 times.
Secondary: Gain 2.0% increased Armor for every stack. (Requires Rank 25)
Helm GemFlawless Royal TopazReduces all resource costs by 12.5%.
Weapon GemFlawless Royal EmeraldCritical Hit Damage Increased by 130.0%
Other OffenseFlawless Royal Topaz+280 Intelligence
Other DefenseFlawless Royal Diamond+78 Resistance to All Elements
Active Skills - Runes
ASkill: Way of the Hundred Fists
Rune: Blazing Fists
Way of the Hundred Fists: [Primary]
Generate: 12 Spirit per attack
Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical.
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Blazing Fists: changes damage type to Fire and Critical Hits increase the Monk's attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times (unlocked at level 32).
RTSkill: Tempest Rush
Rune: Flurry
Tempest Rush: [Secondary]
Cost: 30 Spirit
Charge directly through your enemies, dealing 390% weapon damage while running.
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Flurry: damage type changes to Cold. While channeling, the Monk builds up Flurry stacks, up to 100, at the rate of 3 stacks per tick. When the channeling stops, all enemies within 15 yards of the Monk suffer 90% damage as Cold for every stack of Flurry. The stacks are cleared after the blast (unlocked at level 33).
XSkill: Epiphany
Rune: Desert Shroud
Epiphany: [Focus]
Cooldown: 60 seconds
Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.
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Desert Shroud: also reduces all unsaved damage taken by 50% for the duration.
YSkill: Sweeping Wind
Rune: Inner Storm
Sweeping Wind: [Techniques]
Cost: 75 Spirit
Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.
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Inner Storm: damage type changes to Holy, and as long as the vortex is at the maximum stack count, the Monk gains 8 Spirit per second.
BSkill: Blinding Flash
Rune: Faith in the Light
Blinding Flash: [Defensive]
Cooldown: 15 seconds
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
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Faith in the Light: for 3 seconds after using Blinding Flash, Monk's damage done increases by 29%. This bonus is not multiplicative with other similar modifiers (unlocked at level 55).
RBSkill: Mantra of Salvation
Rune: Agility
Mantra of Salvation: [Mantras]
Cost: 50 Spirit
Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds.
Passive: You and your allies within 60 yards gain 20% increased resistance to all elements.
Only one Mantra may be active at a time.
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Agility: also passively gives the Monk and the other allies a 35% increased chance to dodge incoming attacks.
Passive Skills
ISeize the InitiativeDealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds.
IIBeacon of YtarReduce all cooldowns by 20%.
IIIMythic RhythmEvery third hit from a Spirit Generator increases the damage of your next damaging Spirit Spender by 40%.
IVHarmony40% of your single elemental resistances from items instead increases your resistance to all elements.