-- Sunwuko's - Tempest Rush - Monk -- | ||
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Gear | ||
Head | Sunwuko's Crown (Monkey King's Garb Set Piece) | (2) Your damage taken is reduced by 50% while Sweeping Wind is active. (4) Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 1000% weapon damage for each stack of Sweeping Wind you have. (6) Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 3000% increased damage. |
Torso | Sunwuko's Soul (Monkey King's Garb Set Piece) | |
Hands | Sunwuko's Paws (Monkey King's Garb Set Piece) | |
Legs | Sunwuko's Leggings (Monkey King's Garb Set Piece) | |
Feet | Captain Crimson's Waders (Captain Crimson's Trimmings Set Piece) | (2) Regenerates 6000 Life per Second; Reduces cooldown of all skills by 10.0%. (3) +50 Resistance to All Elements; Reduces all resource costs by 10%. |
Waist | Captain Crimson's Silk Girdle (Captain Crimson's Trimmings Set Piece) | |
Shoulders | Mantle of Channeling | While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20-25% increased damage and take 25% reduced damage. |
Wrists | Cesar's Memento | Enemies take 300-400% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun. |
Weapons | ||
Weapon | Won Khim Lau | Hitting with Tempest Rush will activate Cyclone Strike, and both skills deal 500-600% increased damage.- |
Off-hand | Vengeful Wind | Increases the maximum stack count of Sweeping Wind by 10 and increases the damag |
Jewelry | ||
Amulet | Sunwuko's Shines (Monkey King's Garb Set Piece) | See "Monkey King's Garb Set" above |
Ring #1 | Convection of Elements | Gain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison. |
Ring #2 | Obsidian Ring of the Zodiac | Reduces the remaining cooldown of one of the skills by 1 second when hitting with a resource-spending attack. |
Kanai's Cube | ||
Weapon | Balance [2h Daibo] | Tempest Rush deals 450-600% increased damage, and when it hits 3 or fewer enemies, it gains 100% Critical Hit Chance. |
Armor | Kyoshiro's Soul [Waist] | Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies. |
Jewelry | Ring of Royal Grandeur [Ring] | Reduces the number of items needed for set bonuses by 1 (to a minimum of 2) |
Gems | ||
Amulet Gem | Bane of the Trapped | Primary: Increase damage against enemies under the effects of control-impairing effects by (15.00+Rank*0.3)%. Secondary: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25) |
Ring #1 Gem | Bane of the Stricken | Primary: Each attack you make against an enemy increases the damage it takes from your attacks by (0.80+Rank*0.01)%. Secondary: Gain 25% increased damage against bosses and Rift Guardians. (Requires Rank 25) |
Ring #2 Gem | Taeguk | Primary: Gain (2.00+Rank*0.04)% increased damage for 1.5 seconds when you spend resource on a channeled skill. This effect stacks up to 10 times. Secondary: Gain 2.0% increased Armor for every stack. (Requires Rank 25) |
Helm Gem | Flawless Royal Topaz | Reduces all resource costs by 12.5%. |
Weapon Gem | Flawless Royal Emerald | Critical Hit Damage Increased by 130.0% |
Other Offense | Flawless Royal Topaz | +280 Intelligence |
Other Defense | Flawless Royal Diamond | +78 Resistance to All Elements |
Active Skills - Runes | ||
A | Skill: Way of the Hundred Fists Rune: Blazing Fists | Way of the Hundred Fists: [Primary] Generate: 12 Spirit per attack Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical. --- Blazing Fists: changes damage type to Fire and Critical Hits increase the Monk's attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times (unlocked at level 32). |
RT | Skill: Tempest Rush Rune: Flurry | Tempest Rush: [Secondary] Cost: 30 Spirit Charge directly through your enemies, dealing 390% weapon damage while running. --- Flurry: damage type changes to Cold. While channeling, the Monk builds up Flurry stacks, up to 100, at the rate of 3 stacks per tick. When the channeling stops, all enemies within 15 yards of the Monk suffer 90% damage as Cold for every stack of Flurry. The stacks are cleared after the blast (unlocked at level 33). |
X | Skill: Epiphany Rune: Desert Shroud | Epiphany: [Focus] Cooldown: 60 seconds Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds. --- Desert Shroud: also reduces all unsaved damage taken by 50% for the duration. |
Y | Skill: Sweeping Wind Rune: Inner Storm | Sweeping Wind: [Techniques] Cost: 75 Spirit Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage. --- Inner Storm: damage type changes to Holy, and as long as the vortex is at the maximum stack count, the Monk gains 8 Spirit per second. |
B | Skill: Blinding Flash Rune: Faith in the Light | Blinding Flash: [Defensive] Cooldown: 15 seconds Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks. --- Faith in the Light: for 3 seconds after using Blinding Flash, Monk's damage done increases by 29%. This bonus is not multiplicative with other similar modifiers (unlocked at level 55). |
RB | Skill: Mantra of Salvation Rune: Agility | Mantra of Salvation: [Mantras] Cost: 50 Spirit Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds. Passive: You and your allies within 60 yards gain 20% increased resistance to all elements. Only one Mantra may be active at a time. --- Agility: also passively gives the Monk and the other allies a 35% increased chance to dodge incoming attacks. |
Passive Skills | ||
I | Seize the Initiative | Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds. |
II | Beacon of Ytar | Reduce all cooldowns by 20%. |
III | Mythic Rhythm | Every third hit from a Spirit Generator increases the damage of your next damaging Spirit Spender by 40%. |
IV | Harmony | 40% of your single elemental resistances from items instead increases your resistance to all elements. |