-- Justice - Tempest Rush - Monk -- | ||
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Gear | ||
Head | Decree of Justice (Patterns of Justice Set Piece) | (2) Sweeping Wind gains the effect of every rune and increases movement speed by 5% per stack. (4) Attacking with Tempest Rush reduces damage taken by 50% and increases Spirit Regeneration by 50. (6) Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind, and increases all damage by 15,000%. |
Torso | Lamellars of Justice (Patterns of Justice Set Piece) | |
Hands | Bazubands of Justice (Patterns of Justice Set Piece) | |
Legs | Mountains of Justice (Patterns of Justice Set Piece) | |
Shoulders | Mirrors of Justice (Patterns of Justice Set Piece) | |
Feet | Captain Crimson's Waders (Captain Crimson's Trimmings Set Piece) | (2) Regenerates 6000 Life per Second; Reduces cooldown of all skills by 10.0%. (3) +50 Resistance to All Elements; Reduces all resource costs by 10%. |
Waist | Captain Crimson's Silk Girdle (Captain Crimson's Trimmings Set Piece) | |
Wrists | Cesar's Memento | Enemies take 600–800% increased damage from Tempest Rush for 5 seconds after the Monk hits them with Blind, Freeze, or Stun. |
Weapons | ||
Weapon | Won Khim Lau | Hitting with Tempest Rush will activate Cyclone Strike, and both skills deal 500-600% increased damage.- |
Off-hand | Vengeful Wind | Increases the maximum stack count of Sweeping Wind by 10 and increases the damag |
Jewelry | ||
Amulet | Squirt's Necklace | While not taking damage, damage dealt is increased by up to 100% and damage taken is increased by up to 50%. |
Ring #1 | Convention Of Elements | Gain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison. |
Ring #2 | Obsidian Ring of the Zodiac | Reduces the remaining cooldown of one of the skills by 1 second when hitting with a resource-spending attack. |
Kanai's Cube | ||
Weapon | Balance [2h Daibo] | Tempest Rush deals 450-600% increased damage, and when it hits 3 or fewer enemies, it gains 100% Critical Hit Chance. |
Armor | Stone Gauntlets [Gloves] | Getting hit increases your armor by 50%, but reduces your movement speed by 15% and attack speed by 20%. This effect stacks up to 5 times. (movement speed penalty negated through Epiphany) |
Jewelry | Ring of Royal Grandeur [Ring] | Reduces the number of items needed for set bonuses by 1 (to a minimum of 2) |
Gems | ||
Amulet Gem | Bane of the Trapped | Primary: Increase damage against enemies under the effects of control-impairing effects by (15.00+Rank*0.3)%. Secondary: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25) |
Ring #1 Gem | Bane of the Stricken | Primary: Each attack you make against an enemy increases the damage it takes from your attacks by (0.80+Rank*0.01)%. Secondary: Gain 25% increased damage against bosses and Rift Guardians. (Requires Rank 25) |
Ring #2 Gem | Taeguk | Primary: Gain (2.00+Rank*0.04)% increased damage for 1.5 seconds when you spend resource on a channeled skill. This effect stacks up to 10 times. Secondary: Gain 2.0% increased Armor for every stack. (Requires Rank 25) |
Helm Gem | Flawless Royal Topaz | Reduces all resource costs by 12.5%. |
Weapon Gem | Flawless Royal Emerald | Critical Hit Damage Increased by 130.0% |
Other Offense | Flawless Royal Topaz | +280 Intelligence |
Other Defense | Flawless Royal Diamond | +78 Resistance to All Elements |
Active Skills - Runes | ||
A | Skill: Blinding Flash Rune: Faith in the Light | Blinding Flash: [Defensive] Cooldown: 15 seconds Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks. --- Faith in the Light: for 3 seconds after using Blinding Flash, Monk's damage done increases by 29%. This bonus is not multiplicative with other similar modifiers (unlocked at level 55). |
RT | Skill: Tempest Rush Rune: Flurry | Tempest Rush: [Secondary] Cost: 30 Spirit Charge directly through your enemies, dealing 390% weapon damage while running. --- Flurry: damage type changes to Cold. While channeling, the Monk builds up Flurry stacks, up to 100, at the rate of 3 stacks per tick. When the channeling stops, all enemies within 15 yards of the Monk suffer 90% damage as Cold for every stack of Flurry. The stacks are cleared after the blast (unlocked at level 33). |
X | Skill: Sweeping Wind Rune: | Sweeping Wind: [Techniques] Cost: 75 Spirit Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage. --- : no rune chosen |
Y | Skill: Epiphany Rune: Desert Shroud | Epiphany: [Focus] Cooldown: 60 seconds Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds. --- Desert Shroud: also reduces all unsaved damage taken by 50% for the duration. |
B | Skill: Serenity Rune: Ascension | Serenity: [Defensive] Cooldown: 16 seconds You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects. This ability does not start its cooldown until after its effects expire. --- Ascension: increases the duration to 4 seconds (unlocked at level 47). |
RB | Skill: Mantra of Salvation Rune: Agility | Mantra of Salvation: [Mantras] Cost: 50 Spirit Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds. Passive: You and your allies within 60 yards gain 20% increased resistance to all elements. Only one Mantra may be active at a time. --- Agility: also passively gives the Monk and the other allies a 35% increased chance to dodge incoming attacks. |
Passive Skills | ||
I | Beacon of Ytar | Reduce all cooldowns by 20%. |
II | Harmony | 40% of your single elemental resistances from items instead increases your resistance to all elements. |
III | Seize the Initiative | Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds. |
IV | The Guardian's Path | While dual-wielding, you gain a 35% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 15%. |
Options | ||
Off-hand | Pig Sticker | Extra Attack speed - Make sure to roll with even more attack speed |