-- Natalya's Vengeance - Demon Hunter -- | ||
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Gear | ||
Hands | Natalya's Touch (Natalya's Vengeance Set Piece) | Natalya's Vengeance Set (2) Reduce the cooldown of Rain of Vengeance by 4 seconds when you hit with a Hatred-generating attack or Hatred-spending attack. (4) Rain of Vengeance deals 100% increased damage. (6) After casting Rain of Vengeance, deal 14,000% increased damage and take 60% reduced damage for 10 seconds. |
Feet | Natalya's Bloody Footprints (Natalya's Vengeance Set Piece) | |
Head | Natalya's Sight (Natalya's Vengeance Set Piece) | |
Legs | Natalya's Leggings (Natalya's Vengeance Set Piece) | |
Shoulders | Aughild's Power (Aughild's Authority Set Piece) | Aughild's Authority Set (2) Reduces damage taken by 15%. Increases damage dealt by 30%. (3) Reduces damage from elites by 30.0% Increases damage against elites by 30.0% |
Wrists | Aughild's Search (Aughild's Authority Set Piece) | |
Torso | The Cloak of the Garwulf | Companion - Wolf Companion now summons 3 wolves. |
Waist | Hellcat Waistguard | Grenades have a chance to bounce 4 times dealing an additional 50% damage on each bounce. This bonus is increased to 800% on the final bounce. [3 - 5] |
Weapons | ||
Weapon | Dawn [1-hand Crossbow] | Reduce the cooldown of Vengeance by 62%. [50 - 65]% |
Off-hand | Sin Seekers | Rapid Fire no longer has a channel cost. |
Jewelry | ||
Amulet | Traveler's Pledge (Endless Walk Set Piece) | Endless Walk Set (2) While moving, damage taken is reduced by up to 50%. While standing still, damage dealt is increased by up to 100%. |
Ring #1 | The Compass Rose (Endless Walk Set Piece) | |
Ring #2 | Natalya's Reflection | * See Natalya's Vengeance Set above |
Kanai's Cube | ||
Weapon | Wojahnni Assaulter [1-hand Crossbow] | Rapid Fire increasingly deals 95% increased damage while channeling. Stacks up to 30 times. [75 - 100]% |
Armor | Mantle of Channeling [Shoulders] | While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20-25% increased damage and take 25% reduced damage. |
Jewelry | Ring of Royal Grandeur [Ring] | Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). |
Gems | ||
Amulet Gem | Bane of the Stricken | Primary: Each attack you make against an enemy increases the damage it takes from your attacks by (0.80+Rank*0.01)%. Secondary: Gain 25% increased damage against bosses and Rift Guardians. (Requires Rank 25) |
Ring #1 Gem | Pain Enhancer | Primary: Critical hits cause the enemy to bleed for (2500.0+Rank*50)% weapon damage as Physical over 3 seconds. Secondary: Gain Blood Frenzy, granting you 3% increased Attack Speed for each bleeding enemy within 20 yards. (Requires Rank 25) |
Ring #2 Gem | Bane of the Trapped | Primary: Increase damage against enemies under the effects of control-impairing effects by (15.00+Rank*0.3)%. Secondary: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25) |
Helm Gem | Flawless Royal Diamond | Reduces cooldown of all skills by 12.5%. |
Weapon Gem | Flawless Royal Emerald | Critical Hit Damage Increased by 130.0% |
Other Offense | Flawless Royal Emerald | +280 Dexterity |
Other Defense | Flawless Royal Ruby | +280 Strength |
Active Skills - Runes | ||
A | Skill: Rain of Vengeance Rune: Dark Cloud | Rain of Vengeance: [Archery] Cooldown: 30 seconds Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1500% weapon damage over 5 seconds to all enemies in the area. Requires Bow --- Dark Cloud: reduces area of effect to 8 yard radius, but makes it home at enemies, instantly moving to the closest target. Increases damage and duration to 3500% damage as Physical over 8 seconds. |
RT | Skill: Rapid Fire Rune: Bombardment | Rapid Fire: [Secondary] Cost: 20 Hatred initially, and an additional 6 Hatred while channeling Rapidly fire for 685% weapon damage as Physical. Requires Bow --- Bombardment: damage type changes to Fire, and arrows are replaced with grenades, decreasing damage to 545% per tick, but adding an 8 yard blast radius. |
X | Skill: Vengeance Rune: Dark Heart | Vengeance: [Devices] Cooldown: 90 seconds Turn into the physical embodiment of Vengeance for 20 seconds. Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack. Homing Rockets: Shoot 2 rockets at nearby enemies for 80% weapon damage each on every attack. Vengeance: Gain 40% increased damage. --- Dark Heart: Damage type of side arms changes to Lightning, and while Vengeance is active, all damage taken is reduced by 50%. (unlocked at level 63). |
Y | Skill: Smoke Screen Rune: Vanishing Powder | Smoke Screen: [Defensive] Cost: 14 Discipline Cooldown: 1.5 seconds Vanish behind a wall of smoke, becoming momentarily invisible for 1 second. This ability does not start its cooldown until after its effects expire. --- Vanishing Powder: removes the Discipline cost altogether, increasing cooldown to 6 seconds instead. |
B | Skill: Preparation Rune: Focused Mind | Preparation: [Hunting] Cooldown: 45 seconds Instantly restore 30 Discipline. --- Focused Mind: gain 45 Discipline over 15 seconds instead of restoring it immediately (stacks with normal Discipline regeneration). |
RB | Skill: Companion Rune: Wolf Companion | Companion: [Hunting] Cooldown: 30 seconds Active: Your raven deals an additional 500% damage on its next attack. Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical. --- Wolf Companion: summons a wolf instead of the raven. Upon empowerment, the wolf will howl, multiplicatively increasing all damage done by allies within 60 yards by +15%. Howl lasts 10 seconds. Like the spider, the wolf hits multiple enemies at once in front of itself. |
Passive Skills | ||
I | Ambush | You deal 40% additional damage to enemies above 75% health. |
II | Grenadier | Increase the damage of grenades by 10%. Increase the explosion size of grenades by 20%. Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire. |
III | Cull the Weak | Increase damage against Slowed or Chilled enemies by 20%. |
IV | Awareness | When you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum Life. This effect may occur once every 60 seconds. |
Options | ||
Ring | Elusive Ring | After casting Shadow Power, Smoke Screen, or Vault, take 50% reduced damage for 8 seconds. [50 - 60]% [Swap back to Natalya's Embrace chest] |
Ring | Convention of Elements | Gain 179% increased damage to a single element for 4 seconds. This non-static effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison. [150 - 200]% [Swap back to Natalya's Embrace chest] |