-- Blessed Hammerdin - Crusader --
Gear
Head Crown of the Light
(Seeker of the Light Set Piece)
(2) Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second.
(4) You take 50% less damage for 8 seconds after landing with Falling Sword.
(6) Increase the damage of Blessed Hammer by 15,000% and Falling Sword by 1,000%.
Shoulders Mountain of the Light
(Seeker of the Light Set Piece)
Torso Heart of the Light
(Seeker of the Light Set Piece)
Feet Foundation of the Light
(Seeker of the Light Set Piece)
Hands Will of the Light
(Seeker of the Light Set Piece)
Legs Captain Crimson's Thrust
(Captain Crimson's Trimmings Set Piece)
(2) Regenerates 6000 Life per Second
     Reduces cooldown of all skills by 20.0%.
     Reduces all resource costs by 20.0%.
(3) Damage dealt is increased by your percentage of cooldown reduction.
     Damage taken is reduced by your percentage of cost reduction.
Waist Captain Crimson's Silk Girdle
(Captain Crimson's Trimmings Set Piece)
Wrists Strongarm Bracers Enemies hit by knockbacks suffer 20–30% more damage for 6 seconds
Weapons
Weapon Justinian's Mercy Blessed Hammer gains the effect of the Dominion rune
Off-hand Guard of Johanna Blessed Hammer damage is increased by 200–250% for the first 3 enemies it hits.
Jewelry
Amulet The Traveler's Pledge
(Endless Walk Set Piece)
(2) While moving, damage taken is reduced by up to 50%.
     While standing still, damage dealt is increased by up to 100%.
Ring #1 The Compass Rose
(Endless Walk Set Piece)
Ring #2 Unity All damage taken is split between wearers of this item
Kanai's Cube
Weapon Johanna's Argument
[1-hand Flail]
Increases the attack speed and damage of Blessed Hammer by 100%
Armor Blessed of Haull
[Waist]
Justice spawns a Blessed Hammer when it hits an enemy.
Jewelry Ring of Royal Grandeur
[Ring]
Reduces the number of items needed for set bonuses by 1 (to a minimum of 2)
Gems
Amulet Gem Simplicity's Strength Primary: Increase the damage of primary skills by (25.00+Rank*0.5)%.
Secondary: Primary skills heal you for 4% of maximum Life on hit. (Requires Rank 25)
Ring #1 Gem Boyarsky's Chip Primary: Adds (16000+Rank*800) Thorns.
Secondary: Taunt the first enemy hit by your Primary skills for 2 seconds. (Requires Rank 25)
Ring #2 Gem Bane of the Trapped Primary: Increase damage against enemies under the effects of control-impairing effects by (15.00+Rank*0.3)%.
Secondary: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
Helm Gem Flawless Royal Diamond Reduces cooldown of all skills by 12.5%.
Weapon Gem Flawless Royal Emerald Critical Hit Damage Increased by 130.0%
Other Offense Flawless Royal Ruby +280 Strength
Other Defense Flawless Royal Diamond +78 Resistance to All Elements
Active Skills - Runes
A Skill: Blessed Hammer
Rune: Limitless
Blessed Hammer: [Secondary]
Cost: 10 Wrath
Summon a blessed hammer that spins around you, dealing 320% weapon damage as Holy to all enemies hit.
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Limitless: Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
RT Skill: Justice
Rune: Crack
Justice: [Primary]
Generate: 5 Wrath per attack
Hurl a hammer of justice at your enemies, dealing 245% weapon damage.
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Crack: When the hammer hits an enemy, there is an 100% chance it will crack into 2 smaller hammers that fly out and deal 245% weapon damage as Holy.
X Skill: Akarat's Champion
Rune: Prophet
Akarat's Champion: [Conviction]
Cooldown: 90 seconds
Explode with the power of your order, increasing your damage by 35% and increasing your Wrath regeneration by 5 for 20 seconds.
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Prophet: Gain 150% additional Armor while Akarat's Champion is active.
The first time you take fatal damage while Akarat's Champion is active, you will be returned to full health.
Y Skill: Falling Sword
Rune: Rapid Descent
Falling Sword: [Conviction]
Cost: 25 Wrath
Cooldown: 30 seconds
Launch yourself into the heavens and come crashing down on your enemies, dealing 1700% weapon damage to everything within 14 yards of where you land.
This ability does not start its cooldown until after its effects expire.
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Rapid Descent: Reduce the cooldown by 1 second for each enemy hit by Falling Sword. The cooldown cannot be reduced below 10 seconds.
B Skill: Provoke
Rune: Charged Up
Provoke: [Utility]
Cooldown: 20 seconds
Generate: 30 Wrath
Taunt all nearby enemies and instantly generate an additional 5 Wrath for every enemy taunted. Taunted enemies will focus their attention on you for 4 seconds.
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Charged Up: For 4 seconds after casting Provoke, any damage you deal will also deal 50% weapon damage as Lightning.
RB Skill: Consecration
Rune: Shattered Ground
Consecration: [Defensive]
Cooldown: 30 seconds
Consecrate the ground 20 yards around you for 10 seconds. You and your allies heal for 32,185 Life per second while standing on the consecrated ground.
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Shattered Ground: Enemies standing on consecrated ground take 155% weapon damage as Fire per second.
Passive Skills
I Fervor While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%.
II Holy Cause The amount of damage dealt by your weapon is increased by 10%.
Whenever you deal Holy damage, you heal up to 1% of your total Life.
III Finery Gain 1.5% Strength for every gem socketed into your gear.
IV Blunt Increase the damage of Justice and Blessed Hammer by 20%.
Options
Feet Captain Crimson's Waders Use the "Light" set piece you get and fill in with the Captain Crimson's piece
Legs Towers of the Light
Wrist Gabriel's Vambraces If Blessed Hammer (the hammer itself, not secondary blasts) deals damage to 3 enemies or less, it refunds 75-100% of Wrath cost.
2-hand Sword Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. This effect stacks up to 10 times.
Legs Hammer Jammers Enemies hit by Blind, Immobilize, Freeze or Stun take 300-400% more damage from Blessed Hammers for 10 seconds.